Anyway, there are a few archetypes of classic fantasy characters. Expecting us to do something completely outside of those archetypes for the sake of trying to be original is unnecessary, and would probably lead to something that's just ridiculous and not fun, or difficult to design - let alone balance.
I'm more than happy with you expressing your opinion, and as I summed it up yes essentially your opinion was that you wanted more originality. That's fine, but I was just saying the way in which it was presented was practically inedible.
Well, I'm not sure I can discuss much more without showing our hand. But! I think we'll have at least one class in the game that will appeal to everyone. And that's sort of the goal with the core game, hit those main archetypes that everyone can identify with. "Hey, a Wizard... I'm pretty sure I know what that's all about without even seeing it." Any potential expansions are probably where you'd try out something not of a core archetype like, say, an assassin or druid. ;P
The witch doctor is a bit riskier, and I think sometimes written off as just a twist on the necromancer, but no one has really seen most of his abilities and the flavor he brings. He still has a lot left for people to discover.
好的,说太多我就泄密了,但是我认为我们至少会有一个全新的职业,就像D2资料篇加的ASN和DRU这样全新的角色。巫医的设计有点冒险,他有点象死灵法师,但是没人看到他大部分能力以及他能带来的好处,他依然有很多值得人们发掘(估计是看到2个职业已经很像了,估计要改动大点)。
其实这些东西都是他们说的,真假都没关系,即使是假新闻,我们也无话可说。只能说现在的暗黑3会继承很多D2的东西,估计4个D2+1个全新的角色。资料篇肯定会加入很多全新的角色,就像WOW发展到现在那么多的种族一样。这样游戏才能长时间的运行下去。 作者: harmony 时间: 2009-4-17 09:47