原文地址:
http://bbs.ngacn.cc/read.php?tid=2702697&fpage=1
全球著名科技媒体连线杂志(Wired.com)对《暗黑破坏神3》设计师威尔森做了一次采访,内容包括了Diablo III画面血腥度、家长控制功能以及无法在中国发行Diablo III的可能性,全文翻译见下:
《暗黑3》Jay Wilson
Wired.com:早些时候你提过家长控制。你们对此有何计划呢?
威尔森:如果做的话,我们尝试让家长能手动调节血腥度。不过我们目前还没有开始做这个,也没有详细的计划,因此很难说。
Wired.com:你们考虑过完全关闭溅血的可能性吗?还是仅仅改变下血的颜色?
威尔森:对,我们不得不提供“完全关闭溅血效果”、“改变血的颜色”之类功能。因为在某些国家和地区不允许你有红色的血,但我们没道理就因为这个理由而放弃这些市场。因此我们在制作一切血腥的内容的时候,都要考虑到可分离性,毕竟未来可能有一天要回过头来彻底重做或者完全关掉。至于说我们将来会提供哪些具体选项,我们眼下还没确定。只能说你确实可以把游戏调到完全看不到红血的程度。目前看来这是许多玩家的退让底线,毕竟我们这游戏是靠血来反馈打击度的。因此我们要真的去掉它,肯定会大大地伤害到游戏的可玩性。不过我们可以减少一下血的刺激度,将其维持在玩家可接受的范围内。
Wired.com:你觉得这个家长控制功能会引发争议么?就像之前D3的新画面风格引发的争议一样?
威尔森:肯定会有争议的。不过我觉得没必要。家长控制只是增加一些选项,允许家长降低游戏的血腥度。并不是说我们整个游戏本身减少了血腥度。没有强迫所有玩家都看不到红血这样的。仅仅是一个游戏选项,而且它(低血腥度)并不是默认设置。会有人抱怨么?肯定会的。不过没法子,这个世界就是这样的,抱怨的人怎样都会抱怨。(威尔森拿自己的妻子和女儿当做例子)
Wired.com:为了要在德国和澳洲等地发行,你们肯定要为他们专门修改一些地方,那么中国呢?中国的情况会否有所不同?
威尔森:当然,如果我们要在德国、澳大利亚卖出D3,肯定要专门针修改血腥度。这没什么。他们国家的标准就是这样,迎合他们的要求肯定是没什么问题。然而中国就非常的麻烦了。因为那边提的那许多限制要求实在是非常的……我们可能是做不到的。甚至是不可能做到。靠着我们网易的那层关系,我们最近得知了一些中国真正想要的结果,那真是相当冗长的一张表。我们真的很难满足。我们尽力而为,毕竟我们没道理不想进入中国市场,但真要我们重做那么多早已定型的游戏内容,确实是的极大的问题。
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Wired.com:这么说,由于中国的游戏暴力度审查机制,你们可能不会在中国发行D3?
威尔森:真要进军中国的话,我们会遇到相当多的麻烦,当然,我们的目标还是希望能去中国。目前为止我们还未决定究竟在哪些国家和地区发行D3,我们当然希望去那里,不过达成这一目标肯定是相当艰难。
英文全文如下:
ANAHEIM, California — The Diablo action role-playing games are known for their excessively bloody violence, and Blizzard is staying true to that with the upcoming Diablo III.
But, says the game’s director Jay Wilson, it’s still OK for some kids, including his 9-year-old daughter.
The popular RPG series, which has sold over 18.5 million copies worldwide, has players fighting their way through dark dungeons and brutal battles to kill the Lord of Terror and his various Hell-spawn. The upcoming third installment will include all the Diablo staples: a top-down isometric viewpoint, point-and-click gameplay and randomly generated items and maps, in addition to all the blood and gore.
At the BlizzCon convention, held this past weekend in Anaheim, the Diablo III development team gave fans a sneak peek at some grisly new features: the new Monk character class, a martial arts master whose rapid-speed abilities make for frenzied, blood-splashing kills, and new enemies such as the Fallen Lunatic, a demon that stabs itself in its chest until it explodes to damage the player.
I met Wilson’s wife and daughter as they played his game on the convention floor.
“I know my daughter well enough to know that I didn’t think she’d have any problem handling it,” said Wilson. “That being said, I don’t let her see games that have any guns in them or first-person shooters that have violence. That, to me, is a little too personal. And so, that’s where I draw the line. I think it’s got to be a really personal choice that everyone makes.”
The full Q&A with Wilson about Diablo’s gratuitous gore, including information about parental controls and the possibility that it won’t be released in China, is below.