引用:
One of “Diablo” fans’ favorite things about the franchise is the secret cow level from “Diablo II.”
If players gathered the right combination of items, they could open a portal to a level filled entirely with weapon-wielding, bipedal bovines, with a chance to get special loot.
So I asked lead “Diablo III” designer Jay Wilson the obvious question: Will there be a cow level?
This is what he said…
Wilson: [laughs] We don’t really know at this point. I really like the idea of secret stuff that ‘Diablo II’ put forward, but it’s not the kind of thing we would decide this early. But if we have something, I can assure people will be happy with it.
I will say the thing I liked about the cow level was that it wasn’t just fluff; there was stuff that you could do there that actually had purpose within the game. The thing I didn’t like about it was that it almost replaced part of the game. And so, if we looked to add something like that, we’d be a little smarter about it. We would want it to have a function within the game, but we wouldn’t want it to replace any core content, which is something that I think the cow level really did.
‘Diablo II’ had a lot of little oddities to it that made the experience not as usable. I certainly wouldn’t want things like, ‘Don’t kill the cow king because we’ve got to keep the level open!’ We would avoid scenarios like that. The secret of a cow level is a cool secret. The secret that you’re not supposed to kill the king because you’ll ruin the cow level forever — that’s a bad secret. So we would try to get rid of some of the bad ones.
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“Diablo” fans, do you want to see a new and improved cow level?
暗黑粉丝在D2中最喜欢干的事之一就是“逛”【呣~~呣~~牧场】了
只要玩家集齐那两样神奇的东西----回家之书和奸商假腿,就可以开启一个通往满是挥舞着武器两脚站立的奶牛的地方的通道。那里会有意想不到的收获
所以当我们问Jay Wilson:还会不会有神秘奶牛关了?
以下是他给我们的答案。。
Wilson:[ha~ha~]我们自己也还没想好呢。我非常喜欢D2秘密关卡的概念,但这件事我觉得我们不应该草率决定。但如果我们决定做,我们就会给玩家满意的答复
我想说我爱奶牛关的原因是因为它重要,在那里玩家可以得到一些游戏中十分必要的东西。我恨奶牛关的原因是因为它太重要了,它重要的已经将游戏中其他的乐趣都掩盖住了。所以如果我们要让它重出江湖,我们就得想出一些讨巧的小机制。我们既要让它在游戏中占有一席之地,又不可让它喧宾夺主-----这才应该是奶牛关存在的真正意义
D2中总是有一些小技巧能让玩家绕开【不利】制约--我觉得十分不爽:比如“嘿,不要杀掉奶牛王,我们还要让关卡一直开着!” 我们会避免使用类似这种(有空可钻)的方案。奶牛关有个很酷的秘密:只要你不杀掉奶牛王,你就能一次、一次、又一次得踏平关卡,只到世界的尽头----但是这是个糟糕的秘密,所以我一定会想尽办法不再让这种事重演
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粉丝们,你们愿意体验新的、升级过过的神秘关卡吗?