下面是职业技改:
AMAZON
- Increased cast rate with one handed weapons
-提升了拿单手武器时的施法速度;
- Thundercrack: fixed a (massive) bug that made lightnings not pierce
- 雷击(打雷那条线的技能):修复了使得闪电无法穿刺的BUG。
- Stormcall: increased damage
- 风暴召唤(应该也是这条线,笔者没玩过这类AMA):伤害增加。
- Hammer of Zerae: incresed damage and weapon modifier from 3/4 to 3/2
- 泽拉尔锤子(卧槽,这个技能不知道在哪。。):输出伤害为 武器伤害3/4 -》3/2.
- Magnetic Field: modified mechanics to work more efficiently, increased field density and max damage
- 雷神领域:修改了计算方式,并提升了区域的判定密度及伤害(BUFF蛮大的)。
- Pounce: slightly reduced range
- 猛扑:略微降低了施法距离(猛扑AMA又特么削了)。
刺客
ASSASSIN
- Batstrike: fixed a bug that caused bats not getting any %avoid from Perfect Being. This means they were having effectively 1/10 as much survability as intended on the highest levels
- 蝙蝠打击:现在完美表现的技能可以作用于这个技能了,这意味着这个技能可以获得1/10的效率(等同于完美表现闪避几率的1/10)当你加满这个技能后(没怎么玩过ASN,应该是完美表现对这个技能有加成?).
亲儿子 DRU。
DRUID
- Now receives 25 health per level
- 每升1级HP+25;
- Werewolf Form: reworked attack rating formula
- 狼人形态:重做了AR的计算公式
- Harbinger: fixed a bug that caused the skill not to check attack rating
- 预兆(应该是那个被动?总之应该和狼人形态的AR有关的技能):修复了这个技能不去检查AR的BUG;
- Elemental: now deals a reasonable amount of damage
- 元素系:现在伤害进行了合理的调整。
Yes, druid was a broken class. It was massively buffed some patches ago. Cry me a river.
-作者吐槽:是的,DRU就是一个渣渣(我的亲儿子),我一直在疯狂加强他。尽情的对我感激涕零吧!(日你,现在DRU都这么豪了还加强,我召唤NEC默默的鄙视你一下)
圣骑
PALADIN
龙系变身技能全部删除啦!以下是6个变龙的技能。
- Dragon Oath: removed
- Dragonshout: removed
- Burnout: removed
- Demonrend: removed
- Deva King: removed
- Merkabah: removed
代替的是以下这么几个。
- New Skill: Solar Flare
- 新技能:太阳闪耀
- New Skill: Drakemaw
- 新技能:卧槽这是个英文单词吗?看不懂是啥
- New Skill: Frozen Breath
- 新技能:寒冷吐息
- New Skill: Incarnation
- 新技能:龙之化身;
- New Skill: Dragon Wyrms
- 新技能:飞龙在天
- New Skill: Dragonknight
- 新技能:龙骑士(这尼玛什么鬼,难道是变身龙骑士吗)
- Superbeast: duration is now always 5 minutes
- 超级野兽(我感觉应该是复活术啊):持续时间固定为5分钟。
- Rapture: modified overlay
- Rapture 是极度喜悦的意思,不知道这个技能是啥:延迟修正了。
- Retaliate: adjusted damage to fit new skills
- 报复打击:修正了伤害(目测是为了下面的新技能需要吧)。
- Vessel of Retribution: adjusted damage values to have an effective damage similar to Vessel of Judgement
- 这个技能是那个从脚底下biubiubiu到附近怪物的技能(PAL有2个BIUBIUBIU的技能,2个都调整了应该是):伤害系数修正。
- Blessed Life: fixed a typo on the flat damage reduction formula (thanks @suchbalance)
- 这个应该是勇敢的心(应该是光明系的那个减伤被动):修正了减伤的计算公式。
- Plague: is now a level 12 skill. Reworked damage formula, removed %block and added hard point synergy
- 天灾:现在是12级技能了,格挡被砍掉了,换成了硬点的加成(大几率是DEBUFF)。
- Dragonheart: renamed from Lionheart, no longer uses armor shrine overlay and no longer slows you down
- 龙心:改名为狮心。现在加了一个闪烁的盔甲施法延迟,但是呢,对你后续打架砍怪应该不会再造成缓慢的样子了(哎有这么个技能吗?我咋不记得了。。毕竟一直暗法。。。)
- Hoplites: now have 50% physical resistance
- 这个原意是方阵兵的意思:技能效果增加了50%的物理见面,应该是大招吧???
- Tainted Blood: now adds 15% defense per hard point and 5% per soft point. Can no longer be casted on other players
- **之血:你硬点一下可以加15%防御,技能加成是5%的防御。而且现在**之血不可以给他人使用。
女巫
SORCERESS
- Leonardo: reduced knowledge. Less books in the air to prevent lag spikes
- 禁忌风暴(应该是这意思,好像女巫丢出来的技能里也就这个技能会有书在空中):减少延迟,没那么多书在哪里卡机啦。
- Blade Spirits: now properly display hard point synergy
- 刀锋之灵(应该是近战技能):现在只有硬点加成了。。。
- Chronofield: now on9ly affects running/walking speeds
-时间力场:现在只影响怪物的跑动速度。。