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【转贴】“厚道”的玻璃渣...

【转贴】“厚道”的玻璃渣...

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DS: Will there be Open Battle.net and LAN play?
Wilson:...We have no intent to support LAN games, because we focus on Battle.net, where we have the ability to keep everyone in contact with the Blizzard community.
ds:有开放式bn和局域网吗?
J:……我们没有支持局域网的意愿。我们专注于bn,也只有bn能让玩家凝聚在blz社区内。

DS: What's your long-term motivation? Will there be new items in patches, or [will the game include enough dynamic content to not really get boring]?
Wilson: One of the keys to fun in Diablo is its randomness. We generate random areas, and have difficulties of Nightmare and Hell that we will maintain. We have a few other systems too, but they aren't known yet, and are specially designed to keep the game interesting. These aren't patch-based systems, they're integrated into the game to try and make the game experience dynamic. We have nothing against Mephisto or Pindleskin runs, it's just they were fairly monotonous. So we want to motivate players by providing an incentive to create a broad range of gameplay. We have no plans announced for content updates, we're focusing on getting the final game out first. We have always supported our titles long after release and an extension is as good as guaranteed, and we will try them in a reasonable time frame. I'm sure that even after launch we'll still add things to the game, as with every game, but we also want a game that can stand by itself and doesn't require content updates like World of Warcraft.
ds:你们的长远目标是什么?会不会通过patch发布新内容?
J: 大菠萝玩的就是随机啊。我们创造随机场景,保留普通/噩梦/地域的难度。我们有一些未公布的设定提高游戏黏着度。这些无关patch,而是把游戏内容做得有趣。我们不反对km或者kp,只是这样很乏味。所以我们通过更丰富的内容调动玩家。我们还没有后续的计划。我们当然会在发布后提供持久地支持,而且显然会出资料片,但我们不想让d3像wow一样不断更新补丁来提供新东西。

DS: So no monthly fees for Battle.net?
Wilson: I can't say 100% that there will be no charges, but our goal is to sell a boxed product. The problem is we're multinational, so each individual market is different. The boxed model works in Asia for example, but not everywhere. If we publish a financial model then we have to do it simultaneously for each region [in Asia], and it's hard to say what each will look like. What I can say that a boxed game is our goal, not a subcription game, though I can't say for absolute certain that there will never be any fees. Just that it's not our goal.
ds:那么bn没有月费吧?
J: 我不能打保票,但我们的想要的是盒装产品。问题是我们的产品面向许多国家,每块市场都不同。例如在亚洲这种模式吃得开,然而并不是世界每个角落都可以。我们要为每个地区制定计划,具体某个区域很难讲。我只能说盒装产品是我们的目标,虽然不能保证完全没有额外费用。只是那(月费)不是我们的目标。


简短点说呢,就是D3没有LAN,而BLZ很期望在原本免费的BATTLENET上开始赚钱。或者是亚洲玩家比较热爱“点卡”?
这就是BLZ的“厚道”!老大要收钱,谁敢说不?
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D3要收费看来是一定的了,以后不知道怎么玩了

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